Unlike her AP shells, the ballistic quality of her HE rounds isn't as forgiving. While they do up to 2,100 hit points per hit, they have a horrible 7% chance to start fires. This contrasts sharply with her HE performance. Her damage is a modest 3,200 hit points and she's fully capable of landing citadel hits against the broadside of enemy cruisers like Shchors or Furutaka at ranges in excess of 10km. Duca d'Aosta has excellent ballistic arcs with AP shells, and though they are lightweight, they have comparable flight time to the Soviet 152mm rifles. She has a 1000m/s muzzle velocity - the highest at her tier. The best thing about her guns is their AP performance. Given her short-range and her inability to kill anything quickly, you'll be dodging often. This is slower than the ship's ability to turn, meaning that any form of high-speed defensive manoeuvres will throw off your aim. Duca d'Aosta's turret traverse rate is 30s for 180º or 6º per second. Her turrets are slow turning, her guns are rather short ranged and her munitions don't hit very hard. The closest analogue to her weapons are a weird combination of the AP shells from Budyonny and the HE shells from Perth. My first impression of Duca d'Aosta's game play was dictated very early by her guns.
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