*Altar of Herobrine now has a sound for putting a cursed or purified diamond in the altar +The player can now remove cursed or purified diamonds from an altar of herobrine by right-clicking *Fixed a bug where reading save data that is not yet present causes a NullPointerException crashing the game. There is no difference in the vanilla game, but some mods and datapacks use this biome for custom dimensions which should be empty and no mobs should spawn there *Herobrine no longer spawns in the biome "The Void". *The spawn rates for Herobrine are now doubled in the Cursed Forest Biome, like it was in the legacy Forge version With each stage more aggressive variants of Herobrine can spawn. Herobrine progresses to the next stage roughly every full day-night cycle with a total of 4 stages (0-3). As such it is ample evidence of player production and gives insight into the player-driven creation of meaning in video games and how their creations renegotiate the concept of the real within the liminoid space of the game.+Summoning Herobrine now has stages. Minecraft’s Herobrine is of special significance in this regard because, in a rare occurrence, this legend was conceived not by the developers of the game but emerged from the player community itself. ![]() Addressing the nature of virtual game space, the article will discuss the relationship of space and legend creation and thereby comment on the productive potential of the act of play. By linking the creation and dissemination of the legend to both fan-production in game studies and the semiotic concept of ostension as utilised in folklore studies the article will give an overview of the different methods of remediation that are being employed in the spread and retelling of the legend. ![]() Combining game studies and folklore studies, this article examines the origin of Herobrine, a fan-created legend in the popular video game Minecraft.
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